This stylized 3D diorama showcases an ancient gladiator standing in a grand,
timeworn temple. The model was sculpted in Blender as a high-poly mesh, then optimized
into a low-poly version for efficient use. High-resolution details were baked and textured
in Substance 3D Painter, enhancing the realism and depth of the scene. The result is
a visually rich and game-ready asset, balancing performance and artistry.